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What is Ultimate Frisbee? Have you recently found out about this fantastic summer sport and are looking for Ultimate Frisbee rules? Well you'll be happy to know that the rules can be learned fairly quickly and you only need a field, a disc, and a few friends to play! Ultimate is a limited-contact team sport, meaning that fouls are used to discourage contact between players. Ultimate a unique, fascinating, and demanding sport. But you have to know the rules first. Luckily there's only 10 simple rules you need to know before you can start playing. Since Ultimate is self-officiated, it's important for all the players to have a good understanding of the rules. Here are ten basic rules of Ultimate Frisbee. Learn these for the first time you play, as it will be enough to get your started. Once you get a few games under your belt you can look into more of the details behind the rules. The Field: The official field size is 70 yards by 40 yards (64 meters by 37 meters), with end zones on both ends that are 25 yards (23 meters) deep.
This rectangular field is a fairly large size, although it is still smaller than a soccer or football field. Starting Play: Each team of 7 players lines up on their own end zone line at the beginning of a point. Once both teams have indicated that they are ready to start, the defense throws ("pulls") the disc to the offense. Scoring: The team with possession of the disc has to complete a pass in the defense's end zone in order to score a point. Play is then restarted at the team's respective end zones. Disc Movement: The player with possession of the disc ("thrower") cannot move around the field, except for the use of a pivot foot. The disc can only be moved elsewhere on the field through a pass to a teammate, and must be done within ten seconds. The defender guarding the thrower ("marker") does the counting. Change of Possession: If a pass goes out of bounds, is dropped, blocked, or intercepted it is considered a turnover.
The defense immediately becomes the offense and can take the disc. Substitutions: You can only replace players in the game if there is an injury or after a point is scored. Limited-contact: Physical contact is not allowed between players, and this includes picks or screens. When contact is made a foul occurs. Fouls: If the foul disrupted possession of the disc, play restarts as if the possession was kept. If the player who made the foul disagrees with the call, play restarts as it was before the foul occurred. Self-Officiating: The player who is fouled is responsible for calling the foul. This is done by yelling "foul" to alert the players on the field. If there are disputes, they must be resolved by the players themselves. Spirit of the Game: This is the most important rule in Ultimate. Sportsmanship and fair play are very important, due to aspect of self-officiating. Competitive play is important, but never at the expense of following the rules, respecting other players, and having fun. If the stall count reaches 10 it is a turnover. There are both offensive and defensive fouls.
Contact should be avoided at all times, and it is the responsibility of both players to ensure this is the case. Usually it is a defensive foul, but if an offensive player runs into a stationary defensive player, it is an offensive foul. When catching a frisbee, the receiver should take the minimum number of steps required to stop moving. If additional steps are taken it is a foul. If the disc is caught by both the offense and defense, the offense retains possession. The marker should maintain sufficient room or "disk space" around the thrower to give the thrower enough workable room. SOTG is unique to Ultimate and is a very appealing feature of the game. Nobody really likes to be treated poorly, so don't be mean to others. A spirited game requires mutual respect amongst all players. If something questionable happens, assume the best and give the opponent the benefit of the doubt. The spirit of the game can be quite difficult to follow at times.
It isn't just some lofty idea that everyone talks about but comes naturally. There can be some pretty hard fouls that get committed, and some close calls have to be made in close games. You will be put under pressure, and it's how you handle yourself emotionally that is so vital to SOTG. The concept can fall apart rather quickly, but if you act to fix things through the golden rule, the game can improve. Heckling can be fun if done in the right way, and it is a part of the culture in Ultimate. They are typically done from spectators on the sidelines, and are only friendly pokes. On the other hand, taunting is not spirited and is wrong. Do not make abusive or harassing remarks towards an opponent's foul call or other close play. Taunting can escalate and destroy SOTG. Even at the highest levels of the sport, it has been shown that you can be completely competitive and yet not diminish any respect or fair play with your opponent.